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The server is the central authority on who is (and by extension, is not) allowed to play the game, and can easily verify this with any given client, either during the game's initial installation or first time startup, or sometimes every time the game is run. MMORPG), it can be a problem for others; for example, even if the game doesn't have any online features, it may still refuse to run without an Internet connection or if the central servers are down.
It also has the issue of possibly leaving legitimate users with an unplayable legal copy if the parent company closes or decides to discontinue support on their end and hasn't planned for anyone else to take over.
When a player purchases a video game, how does the developer prevent them from simply making an illicit copy of the software and giving it away to a friend?
Unlike physical merchandise (such as books), video games exist as electronic data, which is quite easy to make perfect copies of.
or decide "screw it" and download a cracked, pirate version, thus leading to the exact opposite of what the publisher intended.
This has resulted in something of a vicious cycle between game publishers and unlicensed copying ("piracy"), where when one copy-protection system is cracked or beaten, the publisher must switch to (or create) another, stronger method, which is itself beaten (sometimes quickly), and so on. In the early days, the physical game media itself (game cartridges, CD-ROM) was sufficient to ensure that it was a legal copy, on the grounds that the equipment to produce them was difficult (if not impossible) for the general public to obtain.
This is no longer the case these days, especially with the Internet where it's fairly easy to find not just downloadable copies (legal or otherwise) of the software itself, but any and all of the pass phrases, manual clues, or the entire solution to a copy-protection puzzle.
The Internet itself has brought the latest version of copy protection: Client-server verification, where the player is the "client" and their legal right to play the game is recorded on a central server database.
Speaking of "ancient history," this trope is definitely Older Than Feudalism (the tales of Orpheus date as far back as 5th century BC) and possibly Older Than Dirt. Compare with The Power of Rock, Brown Note and Magic Dance. If you play too long, a character labelled SCP-1987-J-1 (calls himself names like "Count Rockula" and "Lord of the Strings") will appear and demand you stop playing or challenge him to a guitar duel, which he invariably wins, causing the player to polymorph into a middleaged white guy named Earl who works in a garage.
These are now being treated as D-class due to there being far more than is needed to maintain the sites motor pool.
Not everything over there is fully functional yet, and the internal links still point to this blog, and will for the indefinite future.
So all the old material will be left here for archival purposes, with comments turned off.
This may have derived from the premise of there being legitimate power within the words one uses, which is somewhat akin to true name magic in this regard.Tags: Adult Dating, affair dating, sex dating